Singularis alchemis.. madness edition 6- anti-knight

by Chip Sounder by Chip Sounder

CASE 4011

Singularis alchemis.. madness edition 6- anti-knight

Not graded yet
  • Fog of war
  • Killer cages
  • Anti-knight
  • Kropki dots
  • XV and number dots
  • Thermometers
  • Region sum lines
  • Whisper lines
  • Parity lines
  • Renban lines
  • Quadruples
  • Odd and even cells

The brief

Any clue type can only appear once. -Normal sudoku rules apply. Place the digits 1-9 once each in every row, column and 3x3 box. -The grid is covered in fog. Placing a correct digit will clear the fog from the surrounding cells of that digit. No bifurcation is necessary. -Cells separated by a knight's move (in chess) cannot contain the same digit. -Cells separated by an X sum to 10. -Cells separated by a V sum to 5. -.Box borders divide blue lines into segments with the same sum. -Cells separated by a black dot are a 1:2 ratio. -Adjacent digits along an orange line must differ by at least 4. -Digits in a dotted cage cannot repeat and sum to the total given in the top left corner of the cage. -Cells separated by a white dot are consecutive. -Digits on a purple renban must be a set of consecutive digits in any order without repeating a digit. -Digits on a thermometer must rise from the bulb end. -Digits on a green German whispers line must differ by at least 5. -Digits inside a circle clue must be in the 2x2 of cells touching the quad circle. -Digits in a highlighted grey circle are odd. -Digits on an arrowed line sum to the digits in the connected circle. -Digits on a thin grey line must be between the digits in the connected circles. Digits on the yellow line must read the same forwards as backwards. -Adjacent digits along a red line must alternate parity (odd/even)

18XV1