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The case notes

How the anti-king rule works

Cells a chess king's move apart cannot hold the same digit, including diagonals. Watch a worked example, then try the idea in a puzzle.

Put it into practice

Equal digits cannot touch

In an anti-king Sudoku, equal digits cannot touch, even at a corner. This five sits at the edge of a box.

The diagonal counts

Look one step diagonally up and left. A king could move there in a single step, so another five cannot.

Across the box border

These two cells are in different rows, columns and boxes. Normal Sudoku does not connect them. The anti-king rule does.

All eight neighbours

Check every cell touching this five: above, below, beside it and diagonally. None may contain another five.

No matching neighbours

Keep the usual Sudoku rules. Add this check whenever you place a digit: the same digit cannot touch it.

Read the transcript

In an anti-king Sudoku, equal digits cannot touch, even at a corner. This five sits at the edge of a box. Look one step diagonally up and left. A king could move there in a single step, so another five cannot. These two cells are in different rows, columns and boxes. Normal Sudoku does not connect them. The anti-king rule does. Check every cell touching this five: above, below, beside it and diagonally. None may contain another five. Keep the usual Sudoku rules. Add this check whenever you place a digit: the same digit cannot touch it.

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